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July 11, 2026
16 min read

Can Two People Play D&D and Tabletop RPGs? A Duo and Small Group Guide

Yes, two people can absolutely play D&D and other tabletop RPGs together. The game is usually pitched for a group of four to six players plus a Game Master, but nothing in the rules requires a full table. A duo just needs to make a few adjustments, and there are several ways to do it depending on whether you both want to play characters or one of you is happy to run the world.

This guide walks through every option for two player tabletop RPG play, from the official sidekick rules to the format where neither of you has to give up playing a character. We built DungeonsDeep.ai partly because the two player case is one of the most common reasons a group never gets off the ground, and we will cover where an AI Game Master fits at the end. First, the practical ways two people actually run a game.

Last updated July 11, 2026.

The Short Answer

Two people can play tabletop RPGs in any of these ways:

  • One person runs the game as the Game Master and the other plays a single character, usually with a sidekick or two to round out the party.
  • Both people play characters and share the Game Master duties, or hand them to a randomizer or an oracle system.
  • Both people play characters and let an AI Game Master run the world, so neither of you has to sit out as the Game Master.

The only real requirement is that someone, or something, has to handle the world, the rules, and the dice for the side the players are not controlling. The rest is about scaling the challenge so a small party survives. Wizards of the Coast even built official support for this: the Essentials Kit ships with sidekick rules designed specifically for one Game Master and a single player, per their guide to one on one and party style play.

Why Two Player Play Feels Different

The standard tabletop RPG assumes a party. The classic 5e setup is four to six player characters plus one Game Master running everything else. That group size is baked into a lot of the math: encounter difficulty, the spread of skills across the party, how much damage the group can absorb in a fight, and how many different ideas get thrown at a problem.

Drop to one player character and two things happen. First, the party has gaps. A lone fighter has no healer, a lone wizard has no front line, and a single character can be taken out of a fight by one unlucky run of dice. Second, the spotlight never moves. With a full table the Game Master spreads attention around, and quieter players get a breather. In a duo, every scene is on the one player, which is part of the appeal and part of the challenge.

None of that makes two player play worse. Plenty of people prefer it. The story can move faster, scheduling is trivial, and the single character gets a depth of focus a six person table never allows. It just means you scale the encounters down and usually add a companion or two so the lone hero is not facing a dungeon alone. The official new player guide to one on one play covers the same adjustments in depth.

Five Ways Two People Can Play

Here are the formats that actually work for a duo, from the most traditional to the most modern.

  • One Game Master, one player, with sidekicks. The most common setup. One of you runs the game, the other plays a character with one or two sidekicks filling the party gaps. This is the format the Essentials Kit was built around.
  • One Game Master, two players. If you can recruit a third person to run the table, two player characters is a perfectly playable party, especially with a sidekick added. Two complementary classes, like a fighter and a cleric, cover most situations.
  • Two players sharing Game Master duties. You can split the world between you, or alternate who runs which session. This works but takes practice, because it is hard to be surprised by a story you helped build.
  • Two players plus an oracle or solo system. Systems built for play without a dedicated Game Master use yes or no oracle tables and random prompts to decide what the world does. Two people can run this together, sharing the interpretation.
  • Two players plus an AI Game Master. Both of you play characters, and the software runs the world, the NPCs, the rules, and the dice. Nobody has to give up playing to be the Game Master. More on this below.

If your problem is less about table size and more about a group that keeps shrinking on game night, our guide to how to run a session when half the party cancels covers the scramble when a six person game suddenly becomes a two person game.

How Sidekick Rules Work

Sidekicks are the official answer to a small party, and they are the single most useful tool for two player tabletop RPG play. A sidekick is a simplified companion character that levels up alongside the player characters, strong enough to pull its weight in a fight but not so strong that it overshadows the heroes.

Per the official overview of the expanded sidekick rules, sidekicks come in three broad types: an expert who covers skills and utility, a spellcaster who covers magic and healing, and a warrior who covers the front line. You pick the type that fills your party's gap. A solo wizard adds a warrior sidekick for a body in melee. A solo fighter adds a spellcaster sidekick for healing and ranged options.

Control is flexible. A sidekick can be run fully by the Game Master as an NPC, fully by the player, or split, with the Game Master voicing it out of combat while the player handles it in a fight. For a duo, letting the single player control the sidekick keeps the action moving and gives them a small party to manage, which is closer to the full tabletop feel.

The Catch: Someone Still Has to Run It

Every option above runs into the same wall. A tabletop RPG needs someone to play the world. The Game Master describes the room, voices the innkeeper, decides what the bandits do, adjudicates the rules, and rolls for the other side. It is a real job, and in a two person group it usually means one of you is not playing a character at all.

For some duos that is fine. One person loves running games and the other loves playing one. But a lot of two player groups are two friends or a couple who both want to play, and neither wants to be the one stuck behind the screen every session. That is the exact bind that keeps small groups from ever starting, and it is the same problem the forever Game Master runs into at a bigger table: someone always has to give up playing so everyone else can.

How an AI Game Master Lets Both of You Play

This is where an AI Game Master changes the math for a duo. Instead of one of you running the world, the software does it. Both of you play characters, and the AI Game Master narrates the scenes, voices the NPCs, runs the rules, rolls the dice, and tracks the campaign.

That is the gap we built DungeonsDeep.ai to fill. It runs on the Dungeons Deep Ruleset, an original game system, compatible with fifth edition, with a separate rules engine handling combat math and dice, a battle map and grid on screen, and a persistent campaign system that remembers your party and your story session after session. Adventures written by humans. Run by Artificial Intelligence. You pick a human written adventure, make your characters, and start playing in the browser. There is no Game Master screen for either of you to hide behind, because the AI Game Master is running the table.

The DungeonsDeep.ai virtual tabletop during a combat encounter, with the party's character sheets and hit points on the left, the battle map and dice in the center, and the AI Game Master on the right.

A quick note on timing: DungeonsDeep.ai is in closed beta and shared multiplayer is on the roadmap, not shipped yet, so today the smoothest two player experience is playing side by side on one screen, the way two people share a single tabletop. Real time multiplayer for separate logins is coming. If you want to play solo in the meantime, our complete solo player's guide walks through every method, and the roundup of the best AI Game Masters for solo RPG players covers the small group friendly tools too.

Tips for a Great Two Player Session

Whichever format you pick, a few adjustments make a duo or small group play smoothly.

  • Scale the encounters down. A fight built for four characters will flatten a party of one or two. Cut the number of enemies, lower their hit points, or both.
  • Add a sidekick to cover the gap. A single character is fragile. One companion turns a lone hero into a small party and removes the single point of failure.
  • Build characters that complement each other. In a two character party, pick classes that cover different jobs. A healer and a damage dealer beats two of the same thing.
  • Lean into the spotlight. The upside of a small table is focus. The story can go deeper on one or two characters than a six person game ever could. Use that.
  • Keep sessions flexible. Two people can play in short bursts and pick up where they left off, which is one reason a platform that remembers the campaign for you is such a good fit for a duo.

Frequently Asked Questions

Can two people play a tabletop RPG?

Yes. Two people can play tabletop RPGs by having one person run the game while the other plays a character, by both playing characters and sharing the Game Master role, or by letting an AI Game Master run the world so both of you can play. The main adjustment is scaling encounters down and usually adding a sidekick to round out a small party.

Can you play a tabletop RPG with just two players and no one else?

Yes. Two players can run a game by sharing the Game Master duties, by using a solo or oracle system that decides what the world does, or by using an AI Game Master that runs the world for both of them. Wizards of the Coast also publishes sidekick rules, introduced in the Essentials Kit, that are built for very small parties.

Do you need a Game Master to play a tabletop RPG with two people?

You need something to run the world, the rules, and the dice, but it does not have to be one of the two of you. A solo or oracle system can fill the role, and an AI Game Master can run the whole game so both people play characters instead of one of them sitting behind the screen.

What are sidekicks in a tabletop RPG?

Sidekicks are simplified companion characters that level up with the party. They come in three types: an expert for skills, a spellcaster for magic and healing, and a warrior for the front line. They were introduced in the Essentials Kit and expanded later, and they are the standard fix for a party that is too small, which makes them ideal for two player play.

Can two people play a tabletop RPG without a Game Master?

Yes, in two ways. They can use a solo or oracle system that uses random tables to decide what the world does, sharing the interpretation between them, or they can use an AI Game Master like DungeonsDeep.ai that runs the world, the NPCs, the rules, and the dice so both people can focus on playing their characters.

Is two player tabletop RPG play actually fun?

Many players prefer it. A small table moves faster, scheduling is easy, and the spotlight stays on one or two characters, which lets the story go deeper than a full party usually allows. The tradeoffs are a more fragile party and a constant spotlight, both of which are managed by scaling encounters down and adding a sidekick.

What is duet play?

Duet play is the term for one Game Master and one player. It is the most intimate form of tabletop RPG play, often used by couples or close friends, and it leans heavily on sidekick rules so the lone character is not facing every challenge alone. The Essentials Kit was designed with this format in mind.

How do I try DungeonsDeep.ai?

You can sign up for the closed beta and start a campaign for free. There is nothing to install. You play in the browser, pick a human written adventure, make your characters, and the AI Game Master runs the game on the Dungeons Deep Ruleset, an original game system, compatible with fifth edition.

Start Adventuring

If the reason your two person group has never quite gotten going is that neither of you wants to be the one stuck running the world, that is exactly the problem we built DungeonsDeep.ai to solve. Both of you play characters, the AI Game Master runs the table, and the campaign remembers itself between sessions. Adventures written by humans. Run by Artificial Intelligence.

If you would rather hang out with the community first, find us on Discord or the DungeonsDeepAI subreddit. We are real players too, and we are always happy to talk shop.


This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Can Two People Play D&D? Duo Guide (2026) | Dungeons Deep