
Friends and Fables vs DungeonsDeep AI: A Side by Side Comparison
If you're shopping for an AI Game Master to run your D&D and fantasy tabletop RPG campaigns, two of the most discussed options are Friends and Fables and DungeonsDeep.ai. Both are purpose built AI GM platforms with character sheets, dice, maps, and AI narration. That's where the easy similarities end. Underneath, they're built around different bets about what an AI tabletop platform should prioritize. The differences show up most in four places: how combat runs at the table, how memory holds up across a long campaign, how fast the Game Master responds turn to turn, and how much 5e or general tabletop RPG rules knowledge a player needs to bring to the table to actually enjoy the game.
Last updated June 9, 2026.
The Quick Verdict
- Pick Friends and Fables if you want a feature broad AI RPG platform with multiplayer up to six players, deep worldbuilding tools, built in image generation, and a wide menu of narration models to pick from.
- Pick DungeonsDeep.ai if you want a full virtual tabletop solution: reliable combat on a real grid, persistent campaign memory at the platform level, human written adventures designed by tabletop authors, rich text to speech narration that brings every scene to life, and a Game Master that just works without you tuning the model underneath.
What Each Platform Is
Friends and Fables
Friends and Fables (fables.gg) is an AI tabletop RPG platform built by Side Quest Labs, a two person indie studio. Their about page positions it as "the world's first generative tabletop roleplaying game inspired by D&D 5e," where players run campaigns with an AI Game Master named Franz, solo or with up to five friends on higher tiers. The platform combines AI narration, character sheets, worldbuilding tools, maps, an attack system, inventory, quests, image generation, text to speech, and party play. Their pricing page labels the product Early Access Beta and explicitly warns users to expect bugs, incomplete features, and breaking changes.
DungeonsDeep.ai
DungeonsDeep.ai is a full virtual tabletop platform we built to give players the complete tabletop experience with an AI Game Master at the head of the table. Adventures written by humans. Run by Artificial Intelligence. The platform runs on the Dungeons Deep Ruleset, an original game system, compatible with fifth edition, with a separate rules engine handling the mechanics, a battle map and grid on screen, a persistent campaign system that keeps every choice on record session after session, and rich text to speech narration that gives the Game Master a real voice through every encounter. We're free to try and currently in closed beta at dungeonsdeep.ai.
The Four Biggest Differences
Both platforms aim at the same general thing: an AI Game Master running a tabletop RPG campaign with maps, sheets, dice, and party play, with rulesets inspired by D&D 5e in different ways. The four differences that matter most for day to day play are how each handles combat at the table, how each holds the campaign together across long stretches of time, how fast the AI Game Master responds turn to turn, and how much 5e or general tabletop RPG rules knowledge the player has to bring to the table. Everything else flows from those four design choices.
Difference 1: Combat That Runs vs Combat Being Rebuilt
Combat is where the design choices behind each platform show up the fastest. A round of combat is the part of a tabletop session that most needs the AI and the rules to agree on what just happened.
How Friends and Fables Handles Combat
Friends and Fables ships a tactical 5e style combat system with battlemaps, tokens, initiative, HP tracking, attacks, damage, saving throws, and NPC turns. Their combat documentation explains the attack flow and notes that Franz, their AI GM, detects weapons, spells, and targets and asks for confirmation. The same page warns the system "may be inaccurate when information is insufficient."
The more important detail for anyone planning to play right now is in their Gamemaster Settings documentation: combat encounters are "currently off by default" while the team revamps the system. Players can turn combat on, but the default state of a new campaign is narrative only. Their narrative versus turn based combat help article also notes that narrative combat may not track enemies and stats accurately.
Third party testing reflects the same pattern. The DreamGen review of Friends and Fables found a combat encounter where Franz treated a creature as both dead and alive at the same time, and the reviewer noted the session couldn't easily recover from the state error. The same review lists poor local map token handling as a con even while praising the broader combat system, and notes that combat drains credits two to three times faster than narrative play.
How DungeonsDeep.ai Handles Combat
DungeonsDeep.ai runs combat through a dedicated rules engine, with the AI Game Master handling narration on top. When you swing at a monster, the platform handles to hit calculation, damage type resolution, critical logic, condition tracking, and encounter difficulty in code. The AI Game Master then narrates the result. Combat is on by default because it's the part of the experience we built first, on a real grid with character tokens and fog of war.
"I was surprised how sophisticated the AI was at maintaining the game state and rules."
DungeonsDeep.ai beta tester
"Love it! The map and the combat specifically are very well done, certainly the best among the other AI RPG and GM services I've tried."
DungeonsDeep.ai beta tester
"The combat and grid map is leagues ahead of the other services."
DungeonsDeep.ai beta tester
The split is the point. Storytelling models tell stories. The rules engine handles math. Combat runs because we treat it as a separate system that the AI calls into, not something the AI improvises during a scene.
Difference 2: Memory Across a Long Campaign
Memory is the part of an AI GM that decides whether session twelve still feels like the same campaign as session two. Both platforms have memory systems. They take different approaches.
How Friends and Fables Handles Memory
Friends and Fables uses a retrieval based memory model. Their context size documentation explains that Franz makes multiple model calls enriched with campaign context including characters, locations, items, and campaign state, with model context windows that "vary but are generally 128k or larger." Their memories help article explains that memories are created automatically every five turns and then searched into a working context, with the caveat that "not all memories are always included because of cost, speed, and performance tradeoffs."
Players on higher pricing tiers also get more mention slots per message and larger custom block character limits per their pricing page, which lets paid users push more campaign context into a single turn. The DreamGen review notes that users report Franz memory issues in extended campaigns, especially on lower tiers.
How DungeonsDeep.ai Handles Memory
We designed DungeonsDeep.ai's memory system to track the campaign at the platform level so the player doesn't have to. Character details, NPC relationships, plot threads, item inventories, and the consequences of every decision live in our campaign system, not in a retrieval window. If you killed the king in session one, the king stays dead in session forty, without depending on whether the right memory got pulled into context this turn.
"The DM on your game has shockingly good memory."
DungeonsDeep.ai beta tester
"Great job remembering the nuances of things we've done in past campaigns. We mounted the head of a goblin lieutenant above the fireplace, and when we returned to the game in a new session and made our way back to the tavern, the AI Game Master specifically called out the head mounted above the mantle. Loved the personal touch. NPCs seem to have a memory of who we are and have the correct tone of conversation that starts back up with them later in the campaign."
DungeonsDeep.ai beta tester
"This game is delightful. The little things it remembers, the way it characterizes the dudes you make, it's all very charming."
DungeonsDeep.ai beta tester
Difference 3: Response Time at the Table
The pace of an AI Game Master matters more than most platforms let on. Tabletop play has a rhythm. A player describes an action, the GM responds, the table reacts, the next player goes. When the GM takes thirty seconds to a minute to come back with a paragraph of narration, the rhythm breaks. The immersion breaks with it.
In playtesting Friends and Fables, Franz consistently took long enough between turns that it pulled us out of the scene. Long enough that you start checking your phone, switching tabs, or losing the thread of what your character was doing. The third party DreamGen review mirrors this, calling out generation speed and credit cost as the platform's biggest day to day frictions.
DungeonsDeep.ai was tuned for near instant response from the AI Game Master. Narration starts streaming back to you within a second or two of submitting an action, and combat resolution happens at the speed of a real table because the rules engine returns results instantly while the AI handles narration. The pacing feels like a live session, not a chat window waiting on a model.
"The DM responds shockingly fast. I keep waiting for it to lag and it just doesn't."
DungeonsDeep.ai beta tester
Difference 4: Guardrails for Players Whose Tables Aren't Already 5e Veterans
The cleanest way to describe the gap here is to describe what happened in playtesting. Franz asked for a perception check. There was no prompt suggesting the right die, no nudge, no correction. The check accepted a 1d4 roll and resolved the failure as if nothing was wrong. A new player would have failed that check without ever learning they used the wrong die.
The roll picker itself shows why this is easy to get wrong. The player is handed the full menu of 5e ability checks and skills and is expected to pick the right one for the situation Franz just described.
Friends and Fables trusts the player to know the rules and figure out the right roll on their own. Even if you're a 5e veteran, that's not actually preferable. It means sifting through menus, dropdowns, and dice options every time the GM calls for a check, when the correct option could just be put in front of you. That's time you could have spent playing the game. If you're new to tabletop RPGs, or you're playing with a group where one person knows 5e and three don't, the lack of guardrails turns the AI GM into another thing you have to teach the table how to use.
DungeonsDeep.ai offloads the rules work to the platform. When the AI Game Master calls for a check, the correct die and modifier are surfaced for you instantly, no menu hunting required. The rules engine handles the math, the condition tracking, the action economy, and the encounter difficulty inside the Dungeons Deep Ruleset. Veterans get to skip the busywork. New players get to learn by playing. You and your friends focus on playing characters and telling a story, not refereeing the system.
"My partner has never played tabletop RPGs before and was able to jump in and play without me having to explain rules every five minutes."
DungeonsDeep.ai beta tester
Adventures: Human Written vs Generated Worlds
Friends and Fables leans hard into generative worldbuilding. Their tools page covers custom worlds, maps, locations, areas, points of interest, NPCs, monsters, items, spells, factions, lore, quests, races, and classes. The pitch is that you bring an idea, the system helps you flesh it out, and Franz runs the world you and the platform built together. For a player who came to AI tabletop RPGs because they want to design their own settings, that worldbuilding depth is a real strength.
DungeonsDeep.ai takes the opposite approach. Every campaign on the platform is written by a human tabletop author. Adventures written by humans. Run by Artificial Intelligence. The AI Game Master runs the world those authors built, narrating encounters, voicing NPCs, and adapting to player choices within a designed structure. Encounter difficulty, pacing, and narrative stakes are tuned to character level by the author, not improvised by a language model.
Neither approach is wrong. They serve different player profiles. If you want infinite worldbuilding tools and the freedom to design any setting, Friends and Fables delivers that. If you want a crafted adventure with the pacing and stakes of a campaign someone actually designed, DungeonsDeep.ai is built for that.
Use Case Scenarios
Which platform fits your table depends as much on how you play as on the feature checklist. Five common scenarios and which platform makes the better fit for each:
Solo play with a designed campaign
DungeonsDeep.ai is built for this. The AI Game Master runs a human written adventure tuned to character level, the rules engine handles checks and combat, and the campaign system remembers what happened last session. You can sit down, pick up where you left off, and play without spinning up notes or worrying about the AI losing the thread. Friends and Fables supports solo play too but is more freeform, more generative, and expects the player to keep the rules side of the table moving.
A six player group looking for multiplayer right now
Friends and Fables is the better immediate fit. The Legend tier scales party size to six, friends join free under the host's subscription, and Franz is reportedly strong at balancing narrative across multiple players. Multiplayer is on the DungeonsDeep.ai roadmap but the current closed beta is focused on solo and small party play.
A long running campaign across months
DungeonsDeep.ai. Memory at the platform level means session forty still feels like the same campaign as session two. The king you killed in session one stays dead in session forty. Friends and Fables' retrieval based memory can drop important details, especially on lower tiers where mention slots and custom block sizes are smaller.
A new player learning tabletop RPGs for the first time
DungeonsDeep.ai. The platform surfaces the correct die and modifier when the AI Game Master calls for a check, handles condition tracking and the action economy, and lets a brand new player jump in without a 5e veteran at the table to coach them. Friends and Fables trusts the player to know which die to roll, which means a new player learning on it will pick wrong dice on real checks without realizing it.
A worldbuilder who wants to design a custom setting
Friends and Fables. The Tools suite is one of the more generative worldbuilding toolkits in the category and covers custom worlds, factions, lore, races, and classes. DungeonsDeep.ai goes the other direction with every campaign written by a human tabletop author, which is the opposite of a custom worldbuilding experience.
A group running one-shots and short adventures
DungeonsDeep.ai. Adventures are crafted by tabletop authors with intentional pacing and stakes for the length of the session, which is exactly what a one-shot needs. Friends and Fables is a stronger fit for an open-ended campaign that the players want to author as they go.
Where Friends and Fables Wins Right Now
Where Friends and Fables clearly leads at the time of writing:
- Multiplayer up to six players. The pricing page ladders party size from three on Free to six on Legend, with friends joining free under the host's subscription. The DreamGen review specifically calls out Franz as good at balancing narrative for multiple players.
- Worldbuilding tool depth. Their tools suite covers an unusually full set of tabletop building blocks, from factions and lore to custom classes and races. If designing your own setting is the part you love, this is the deeper toolkit.
- Image generation built in. Their Image Studio supports text to image, scene generation, portraits, maps, item art, and editing. We don't ship in game image generation yet.
Where DungeonsDeep.ai Was Built Differently
DungeonsDeep.ai was built as a full virtual tabletop solution from day one, with a different set of priorities about what an AI VTT should ship first: a combat system that runs at the table, memory that holds up over months of play, adventures with real authorship behind them, and a Game Master that just works without you tuning anything underneath. Concretely, that looks like:
- A full virtual tabletop on screen. Battle map, grid, character tokens, fog of war, character sheet, NPC and quest tracking, all visible at a glance during play. Not a chat window with combat bolted on, the tabletop itself.
- A working combat system on by default. Rules engine, real grid, character tokens, fog of war. Combat is the part of the experience we built first because it's the part that breaks the hardest when the AI improvises.
- Memory at the platform level. No retrieval tradeoffs to manage, no mention budgets per tier, no working context that may or may not include the detail you need. The campaign system holds the world.
- Adventures written by humans. Each campaign is designed by a tabletop author. The AI Game Master runs the world they built. Pacing and stakes are tuned to character level instead of generated on the fly.
- Model selection handled for you. We pick the right model for the right moment so the prose, the combat reasoning, and the world consistency all stay sharp. You don't have to decide whether Fenix, Hy-3, DeepSeek V4 Flash, GLM-5, or Gemini 3.1 Pro fits the next turn, and you don't have to budget two to six credits per turn to find out. Just play.
- Rich text to speech narration. Our text to speech narration is one of the strongest in the category. The AI Game Master speaks the table through every encounter with a real voice that carries scenes, NPC dialogue, and combat, all included with no separate paid tier during the closed beta.
- Built for tabletop RPG players. If you're coming from Roll20, Foundry, or in person tactical play, the experience is designed to feel familiar rather than like a chatbot with extra panels.
To make that contrast concrete, here is the narration model picker a Friends and Fables player has to navigate every turn:
This picker is genuinely confusing, and it's not labeled in a way that helps you tell which model fits which moment. Fenix, Hy-3, DeepSeek V4 Flash, GLM-5, Gemini 3.1 Pro: most players don't have a strong sense of what those names mean or which one is going to give better prose for a tense dialogue scene versus a fast combat round. A player who doesn't know better can pick the wrong model and quietly damage their own campaign. Maybe the prose gets flatter. Maybe pacing slows down. Maybe credits drain three times faster than they should. Maybe the model they picked is just worse at the kind of scene they're trying to run. None of that is the player's fault. It's a setting that should not have been the player's job in the first place. DungeonsDeep.ai routes each turn to the right model internally, so a great session doesn't depend on the player guessing right at the model picker.
"So I have tried Dungeons Deep, Friends and Fables, and MacerAI. DD is the one that impressed me the most. The other options just made me realize DD spoiled me."
DungeonsDeep.ai beta tester
"This is easily the best AI GM site in existence and deserves way more attention!"
DungeonsDeep.ai beta tester
Community Reviews and Reddit Discussion
Both platforms come up regularly in the communities where players hunt for AI Game Master options. On r/AIDungeon, r/aigamemaster, r/Roll20, and r/AI_RPG, the recurring comparison threads usually pit Friends and Fables, DungeonsDeep.ai, AI Realm, AI Dungeon, and MacerAI against each other. The DreamGen review of Friends and Fables (cited above in the combat section) remains one of the more thorough third party writeups of the platform and is worth reading alongside this one if you want a single source second opinion.
If you'd like to see how players are talking about DungeonsDeep.ai directly, the DungeonsDeepAI subreddit is the most active place to find beta tester impressions, AI Game Master session recaps, and feature requests.
Side by Side
The at a glance comparison:
| Feature | Friends and Fables | DungeonsDeep.ai |
|---|---|---|
| Combat | Off by default | On by default |
| Rules | 5e inspired, player runs the rules | Dedicated engine, handled for you |
| Memory | Retrieval based | Platform managed |
| Response time | Slow per turn | Near instant |
| Battle map | Tokens and maps | Grid with tokens |
| Multiplayer | Up to 6 players | Coming soon |
| Images | Built in | Roadmap |
| Voice | TTS on paid | Rich TTS, included |
| Model selection | User picks | Handled for you |
| Pricing | Free to $39.95/mo | Free, closed beta |
Frequently Asked Questions
Is DungeonsDeep.ai a direct Friends and Fables alternative?
Yes. Both are purpose built AI Game Master platforms for fantasy tabletop RPG play with maps, sheets, and dice. The major differences are that DungeonsDeep.ai is a full virtual tabletop solution with combat on by default through a dedicated rules engine, campaign memory managed at the platform level rather than through retrieval, and model selection handled for you. Friends and Fables leads on multiplayer party size, worldbuilding tool breadth, built in image generation, and a wider menu of narration models to choose from.
Does Friends and Fables have working combat?
Friends and Fables ships a tactical 5e style combat system with maps and tokens, but according to their own Gamemaster Settings documentation, combat encounters are currently off by default while the team revamps the system. Players can turn it on. Their combat docs also note the system may be inaccurate when information is insufficient.
Which platform is better for solo play?
Both platforms support solo play. DungeonsDeep.ai is built around the experience of an AI Game Master running a designed adventure for you, so the campaign, pacing, and combat feel like a real tabletop session. Friends and Fables supports solo play but its biggest differentiator is multiplayer up to six.
Which platform is better for multiplayer?
Friends and Fables right now. Their Legend tier ladders multiplayer up to six players, with friends joining free under the host's subscription. If a six player party is your immediate goal, that's the stronger fit today. Multiplayer is on the DungeonsDeep.ai roadmap and is coming soon, but during the current closed beta the focus is on the solo and small party experience.
How much does Friends and Fables cost?
Friends and Fables has a free tier with a 25 turn per day limit. Paid plans on their pricing page are Starter at $19.95 per month, Pro at $29.95 per month, and Legend at $39.95 per month, with higher tiers unlocking more players, more mentions per message, larger custom block sizes, and more monthly credits. DungeonsDeep.ai is currently free during its closed beta.
How do I try DungeonsDeep.ai?
Head to dungeonsdeep.ai and register for the closed beta. It's free, and you'll get access to the AI Game Master, the rules engine, the battle map, and the campaign system.
Is Friends and Fables worth it in 2026?
For players who want deep generative worldbuilding tools, multiplayer parties of up to six, and built in image generation, Friends and Fables is a meaningful platform with active development. The trade offs that show up in regular play are slow per turn response times, combat that is currently off by default while the team rebuilds it, retrieval based memory that can drop important campaign details on lower tiers, and no rules guardrails for players who don't know 5e cold. If those frictions matter to your table, it's worth comparing to DungeonsDeep.ai, which solves for each of them.
What is Franz in Friends and Fables?
Franz is the name of the AI Game Master that runs your campaign on Friends and Fables. Franz handles narration, NPC voicing, and combat resolution when combat is enabled. The AI Game Master on DungeonsDeep.ai fills the same role but runs on a dedicated rules engine for mechanics and a platform level campaign memory, with model selection handled for you.
What AI models does Friends and Fables use?
Friends and Fables lets players pick from a menu of narration models per their model selection documentation, ladders standard and premium models with different credit costs, and uses context windows that "vary but are generally 128k or larger" per their context size docs. The trade off is that the player has to know which model fits which scene to get the best prose, pacing, and credit value out of each turn.
Why is Friends and Fables slow?
Generation speed is a function of which narration model is selected, how much campaign context Franz is enriching each turn with, and how busy the underlying inference providers are. Larger premium models and longer context windows generally produce richer prose but take longer to stream a response back. The third party DreamGen review lists generation speed and credit cost as the platform's most common day to day frictions.
Do I need to know D&D 5e rules to play Friends and Fables?
Practically, yes. Friends and Fables assumes the player knows which die to roll, which ability modifier applies, and how to read a 5e character sheet. There are no in line nudges if you pick the wrong die for a check. If you have a group where one player is a 5e veteran and the rest are new, the veteran ends up teaching the table. DungeonsDeep.ai surfaces the correct die and modifier when the AI Game Master calls for a check, which is the kind of guardrail that lets a mixed group play without one person having to coach the others.
Does Friends and Fables have a free version?
Yes. The free tier on the Friends and Fables pricing page includes a 25 turn per day limit and party sizes up to three. Paid tiers unlock higher daily turn budgets, more players per party, additional model access, and larger mention and custom block sizes. DungeonsDeep.ai is fully free during the current closed beta with no turn limit.
What are the best alternatives to Friends and Fables?
The other AI Game Master and AI tabletop RPG platforms most often compared to Friends and Fables are DungeonsDeep.ai, AI Realm, MacerAI, and AI Dungeon. DungeonsDeep is the closest match for players who want the full virtual tabletop experience with a rules engine, persistent campaign memory, and human written adventures.
Is Friends and Fables safe to use?
Yes. Friends and Fables is a standard web based subscription product built by Side Quest Labs, with a publicly listed pricing page, support documentation, and an active Discord community. The platform is labeled Early Access Beta and the team explicitly warns about bugs and breaking changes, so expect rough edges, but it's not a security concern.
How does Friends and Fables compare to AI Dungeon?
Friends and Fables is purpose built for 5e style tabletop RPG play with character sheets, dice, maps, and multiplayer party support. AI Dungeon is a generative AI text adventure that can be steered into fantasy roleplay but has no native sheets, dice, or tabletop systems. Friends and Fables is the closer fit for players who specifically want a tabletop RPG experience. DungeonsDeep.ai is a full virtual tabletop with a rules engine, which is a layer up from both.
Can I run my own adventures in Friends and Fables?
Yes. The Friends and Fables tools suite covers custom worlds, maps, locations, NPCs, monsters, items, spells, factions, lore, quests, races, and classes, which makes it one of the more generative worldbuilding platforms in the category. DungeonsDeep.ai goes the opposite direction: every campaign is written by a human tabletop author and the AI Game Master runs that world. Pick the platform that matches whether you want to design worlds or play through designed ones.
Is Friends and Fables based on D&D 5e?
Friends and Fables describes itself as inspired by D&D 5e on their about page rather than being 5e itself. Combat, ability checks, and skill checks borrow the 5e style framework, but the platform is its own thing built on top of 5e style mechanics. DungeonsDeep.ai takes the same approach with the Dungeons Deep Ruleset, an original game system, compatible with fifth edition.
Is DungeonsDeep.ai based on D&D 5e?
No. DungeonsDeep.ai runs on the Dungeons Deep Ruleset, an original game system, compatible with fifth edition. The familiar shapes are there (ability checks, skill checks, an action economy, dice resolution) but the underlying mechanics are our own, tuned for AI Game Master play and for the human written adventures our authors design on the platform.
How do credits work in Friends and Fables?
Friends and Fables uses a credit based system where each turn costs one credit on a standard narration model like Fenix, Hy-3, or DeepSeek V4 Flash, and two to six credits per turn on a premium narration model like GLM-5 or Gemini 3.1 Pro. Paid tiers include a monthly credit budget that scales with the tier. According to the DreamGen review, combat encounters drain credits roughly two to three times faster than narrative play. DungeonsDeep.ai does not use a credit system. Beta access is fully free with no per turn metering.
What is the daily turn limit on Friends and Fables?
The Friends and Fables free tier limits players to 25 turns per day. Paid tiers (Starter at $19.95, Pro at $29.95, and Legend at $39.95 per month) raise that limit and unlock more players per party, additional model access, and larger mention and custom block sizes. DungeonsDeep.ai is fully free during the current closed beta with no daily turn limit.
Does Friends and Fables work on mobile?
Friends and Fables runs in a web browser, so it can technically load on a mobile device. The interface, with worldbuilding tools, character sheets, the model picker, and combat maps, is designed primarily for desktop where everything is readable at a glance. DungeonsDeep.ai also runs in a web browser, and the full virtual tabletop experience is built around the larger screen real estate of a desktop or laptop session.
Is Friends and Fables NSFW or family friendly?
Friends and Fables narration is shaped by the player's prompts and which narration model is selected, similar to other generative AI roleplay platforms. Adult themes can surface in narration depending on how players direct their scenes. The platform does not present itself as strictly family friendly. DungeonsDeep.ai is currently focused on the tabletop RPG experience with adventures designed by human tabletop authors, which keeps the narrative content within the bounds of the author's intent rather than fully open ended.
How does Friends and Fables compare to AI Realm?
Both Friends and Fables and AI Realm are AI tabletop RPG platforms in the same general space. Friends and Fables emphasizes generative worldbuilding tools, multiplayer up to six, image generation, and a credit based subscription model. AI Realm emphasizes player driven storytelling with a player maintained Notes file for memory. Friends and Fables has the broader feature surface; AI Realm is narrower and more focused on the storytelling layer. DungeonsDeep.ai is the full virtual tabletop with a dedicated rules engine, platform managed memory, and human written adventures, which sits one layer up from both.
Start Adventuring
If you want an AI tabletop platform built around working combat, persistent memory, and adventures designed by tabletop authors, that's the experience we built DungeonsDeep.ai for. Sign up for the closed beta and try a campaign that's built to keep going.
If you'd rather hang out with the community first, find us on Discord or the DungeonsDeepAI subreddit. We're real players too, and we're always happy to talk shop.
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.